Phase I — Brownian Bombardment
Milestone 10 · This was the large-circles bug version
Density overlay shader had gl_PointSize=28 hardcoded
additive blending caused white saturation
Fast particles bombard slow ones. Each collision deposits energy. Watch the blue field charge up — order is being wound up.
Populations
Fast Count2000
Slow Count250
Fast Temperature1.0
Phase
Energy Threshold0.65
Phase II Duration (s)25
Depletion Force0.4
Mesh
Show Edges
Show Faces
Connect Distance4.0
Edge Brightness0.6
Face Opacity0.15
Reveal Speed0.01
Render
Fast Pt Size1.5
Slow Pt Size3.0
Bloom Strength0.9
Camera Orbit0.03